Agent O (2006)

A pervasive learning game for junior high school students, based on the Environmental Detective game from the MIT Teacher Education program.

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Key learning ideas are to integrate the game storyline in the physical world and to place the game in a larger pedagogical context of debriefing and reflection. The game was subsequently developed in a second version with a custom Flash platform to replace the inherited MIT platform.

More info about Agent O and related work at Awnic’s home page.

Malmö University credits: Christopher Fergusson, Daniel Karlsson, Elisabet Nilsson, Festim Zuta

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